Scott A. Padgett
Graphic Designer bullet IllustratorbulletConcept Artistbullet Sculptorbullet Painter

Ph: 404.966.4307
E-mail: scott@skinwerks.com


I offer over 12 years of professional Computer game development, graphic design, illustration and painting. My talents are strong in user interactive design and color composition. I offer a wide range of computer and art services that range from traditional clay sculpting to digital illustration to web development.

I have strong skills in Design and Color composition. I experience in graphic processing and development with User Interface design. Adobe Photoshop CS3, Adobe Illustrator CS3, Adobe Dreamweaver CS3, Adobe Fireworks CS3, Axialis Icon Developer, XSI Softimage, Visual SourceSafe, Premiere Pro 2, Windows XP Applets. I believe living a life of creativity is essential to becoming a successful artist. Happiness and independency is my motivation. Other traditional mediums follows.



XaviantarrowSoftware Solutions
Graphic Artist: January 2007 to 2008

  • Worked with new and existing licensed clients to develop casino-themed identities. Graphic development included custom user interfaces, in-game branded assets, casino logos, custom iconography, print ready marketing material, and web site development. The process included storyboard development, animated sequences, 3d models and texture maps.
  • Supported over 80 licensed clients to provide continuous software graphic enhancements which included custom menu scripts, color depth improvement, increased game resolution and newly designed game installments.
  • Worked with the Project Manager to compile project scopes and estimates.
  • Responsible for project time tracking and refining estimates.
  • Responsible for weekly status reports on current projects and upcoming tasks.
  • Responsible for training and process compliance of new team members.

 

Realtime GamingarrowOnline Gaming Software
Graphic Artist: June 1999 to 2007

  • Worked with new and existing licensed clients to develop casino-themed identities. Graphic development included custom user interfaces, in-game branded assets, casino logos, custom iconography, print ready marketing material, and web site development. The process included storyboard development, animated sequences, 3d models and texture maps
  • Supported over 80 licensed clients to provide continuous software graphic enhancements which included custom menu scripts, color depth improvement, increased game resolution and newly designed game installments.
  • Managed language and currency versioning for over 80 different casinos.Worked with Quality Assurance, Software Support, and Development departments to ensure all licensed casinos were at stable operations 24/7.  This included overseeing casino installations, software upgrades, and casino shutdowns.
  • Responsible for individual casino configurations utilizing a proprietary variable system. This system independently controlled the behavior of every module in the casino UI with over a hundred custom parameters.
  • Contributed to concept development, design, and graphic processing for the entire product line.
  • Referencing finalized Design Contracts, I managed client interface rollouts and updates in league with the Development, Quality Assurance, and Software Support departments.
  • Worked with the Project Manager to compile project scopes and estimates.
  • Responsible for project time tracking and refining estimates.
  • Responsible for weekly status reports on current projects and upcoming tasks.
  • Responsible for training and process compliance of new team members.
  • After the company downsized I performed critical data mining duties to consolidate previous employees’ client files while effectively managing an increased workload. This resulted in an easily understandable directory structure of more than 100,000 files.
  • Developed an intranet web site to list casino status and custom features. This was used by Project Management, Product Development, and Creative Services departments to verify details at various stages of development.


Heuristic Park arrow Fantasy Roleplaying Computer Game Development
Character Artist, Level Designer, Texture Artist: June 1996 to January 1999

  • Digital environment matte paintings and digital set backdrops, which were composted with 3D models.
  • Textures maps for 3D Softimage and 3DS-Max models.
  • Interface design, intro screens, and game logos.
  • Character illustrations and storyboard concept designs.
  • Level design and texture creation for proprietary indoor/outdoor render engines.
  • Project coordination and assisted art direction.
  • Shipped Titled: Wizard & Warriors

The Computer StudioarrowGraphic Services Company
Graphic Artist: December 1995 to June 1996

  • Interface design and layout for web sites and web applications.
  • Animated graphics and logos.
  • 2D digital animation – Coca-Cola and IBM

Genetic Anomalies  arrowOnline Trading Card Game 
Character Card Illustrator: Contractor

  • Illustrated and designed fantasy characters and environments



Windows and Macintosh Operating systems

Software

  • Adobe PhotoShop CS3
  • Adobe Dreamweaver CS3
  • Adobe GoLive CS2
  • Adobe Illustrator CS3
  • Adobe Premiere CS2
  • Flash CS3
  • Softimage XSI 4
  • Microsoft Office
  • Microsoft Visual SourceSafe – version control software
  • Fog Creek Fogbugz – defect tracking software
  • Axialis IconWorkShop




Art Institute of Atlanta, 1995
  • Major in Computer Arts, Minor in Drawing, Painting, Illustration
  • Graduated Alan C. Pope Highschool, 1992 - Voted Most Talented



  • Illustration
  • Concept Art Design
  • Photography
  • Painting
  • Clay Sculpting
  • Web Site Development
  • Graphic Design, Composition and Color Theory
  • Planted Aqauriums (Jump to the Aquariums)